Last week really got away from me; I had a bunch of last minute work projects, so today's update is tiny but important! The tentative list of starting weapons and armor has been completed and added to the Weapons, Armor and Equipment page.
This game is going to be light on firearms ammo, with firearms also being pretty rare themselves, so I thought it would be appropriate to make guns suitably lethal. As such, guns do not appear on the list of available starting weapons, and can only be found through play or attained via class features. The chainsaw is going to be the iconic two handed melee weapon in NUKE BORG; you'll need guzzoline to use it, but in exchange it can cut through medium and light armor, and has an easier time dealing with heavy armor than other weapons.
Speaking of armor, not a whole lot has changed from MÖRK BORG other than a couple of descriptions. I've also added power armor, which can be attained on a roll of 5 when rolling a d4 for your starting armor. This is obviously impossible and only meant to dangle the possibility of power armor in your face. It will, of course, be a rarity.
Next week I'm hoping to add a few more items and clarify some NUKE BORG specific rules/terminology, as well as finish the Acolyte of the Divine Glow and get started on the Desolate Wanderer. Those are the goals, at least. We'll see how it pans out!
Subscribe to:
Post Comments (Atom)
Finally, an update!
I now have two completed classes; The Desolate Wanderer and the Irradiated Revenant. For now I'm sticking to the core book's use of ...
-
Greetings from The Wasteland! Welcome to NUKE BORG, a post apocalypse conversion of MÖRK BORG. While my longterm goal is to compile the comp...
-
I now have two completed classes; The Desolate Wanderer and the Irradiated Revenant. For now I'm sticking to the core book's use of ...
-
Something I've learned in the process of making this game is that if I plan to work on something specific, I will almost inevitably end ...
No comments:
Post a Comment